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How to win Alterac Valley - Alliance

 

 

 

 

Everyone knows that alliance mostly suck in AV. how come? why is Horde so much better?

well they are more organized. it seems alliance players are looking for Honor kills instead of honor points, they run around like headless chickens and try to slash anything down to receive some HK`s

im not saying this never happens to the horde but there is a reason why they win a lot more then alliance

when I fight the horde I always see them charging in big groups and always kicking the #¤%& out of the alliance who tries to resist with about half of the horde`s size.

this goes to both horde and alliance. stay in a group. get a leader who is experienced with BG and everyone follow his/hers command. this isn't battle royale, teamwork is the key to victory.

the battle starts in the field of strife and the outcome of the battle is mostly decided right there. if you can press the enemy factions to the other side and take control of a graveyard , then you have the advantage.

don't bother getting snowfall graveyard. but if the enemy controls snowfall graveyard and launches heavy attacks on your team, then you have to do something about it. perhaps get some players to hold them and make a clear route to the enemy graveyard.

Its hard to take Iceblood tower and garrison or stoneheart bunker and outpost, with the enemy charging from the graveyard stationed close by. take out the graveyard first and then you will be able to spawn from that graveyard and charge the garnison/outpost and tower/bunker without much resistance. But of course, the enemy will still be charging but they are now thinned out and it takes longer for them to reach your team from either froswolf graveyard or stormpike graveyard.

When you have captured the first three points of the enemy, then charge to their second graveyard and really give the enemy hell. The horde must charge Stormpike graveyard and the alliance must charge frostwolf graveyard. Then the enemy is pushed back to their camp on you are free to launch heavy attacks toward the enemy main camp, where the enemy NPC general is located.

But remember, your team will meet heavy resistance from the enemy because they will be forced to form a big defending group with NPC`s. Just remember to follow group roles. Tanks should tank, spellcasters and healers should stand in the back and damage dealers should support the tanks. I have seen spellcasters trying to tank and that just wont work.

This is actually common sense to some people, I wanted to write this to make other players that doesn't know what to do in AV, can get some info. Also make them aware of the best way to win is teamwork.

About the snowfall graveyard. I have found out that its best to just leave it, hold the attacking enemy perhaps and distract them from your charge to the first graveyard. If you take the first graveyard then the enemy will move to your teams position but then you just need to hold on and if you have someone to distract the enemy at snowfall then they will split up and try to kill the one`s who try to distract them. while those who understand its a trick will hurry back to their graveyard. Its also an idea to take the first graveyard from the enemy and lure them to that position, just clear any resistance and charge the snowfall graveyard and take it. Then move on to the original plan.

If you need help leveling your alliance character up so you can get into doing battle grounds quicker, then you can check out Brian Kopp's 1-70 alliance guide, which has all the quests linked to thottbot for easy reference, there is a small fee for it, but I think it's well worth it in my opinion.

If you need more in-depth coverage of battle grounds and PvP tactics, check out Spugnort's PVP guide, there's a small fee for it, but it's well worth it in my opinion.

 

 

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Noob guide for World of Warcraft
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Leeroy Jenkins World of Warcraft Video
Cool Easter Eggs in World of Warcraft!
choosing the right non-combat Pet for World of Warcraft
Children's Week Guide For World of Warcraft - Alliance
Onyxia Key Guide for Horde
Cool WoW Tricks
How to get Exalted With Darnassus
Night Elf to Ironforge Guide
Teremus the Devourer Guide
How to Make a Character with Cool Letters
Complete Emote List
Useful World of Warcraft Tips
World of Warcraft at Almost Gaming.
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Mancow/Joana's 1-70 Powerleveling horde guide
Alliance 1-60 Leveling Guide
World of Warcraft Grinding Guide (35-60)
Powerlevel to 20 in under 24 Hours (Horde)
Low to mid level Mage/ Warrior leveling guide
Horde 1-60 Leveling Guide (1-25)
Horde 1-60 Leveling Guide (25-40)
Horde 1-60 Leveling Guide (40-60)
Jame's Alliance Leveling Guide
Power Level 1-60 in 2 weeks!!!
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Class Gold Grinding Spots
Powerleveling Made Easy
30-60 WoW Grinding Guide
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Pros reveal their secrets to making gold
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Easy Gold making trick for World of Warcraft
Guide to winning the STV- Fishing Extravaganza
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Gold guide
Solo RFD in 5 minutes for Quick Gold
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Detailed Frost Mage Guide
Paladin 1-60 Leveling Guide
How to Tank as a Warrior in Instances
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Mage pocket guide for noobs
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Hunter Pet Guide
Restoration Shaman talent & gear guide
A Beginner's Guide to Priest Healing in WoW
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How to win Alterac Valley Scarlet Monastery Instance Guide

WoW

Scarlet Monastery Guide

 

 

 

 

 

 

       Chapter I: The Library


Introduction : Scarlet Monastery is many people's favorite instance. You will get to love it yourself too. One of the reasons people love it is because it is divided in 4 Mini instances instead a single big one. The advantages of that feature are numerous. The 4 mini-instances of Scarlet Monastery are The Graveyard, The Library, The Armory and The Chapel..

I will cover the graveyard instance shortly here (because there isn't much to say about it), and then move on to the first important part of the instance, The Library. (see map above).


Gathering the quests:

Horde:

- [42] Into the Scarlet Monastery (elite) - Most important quest (given by Varimathras in the Undercity, in the Apothecarium area.)

- [33] Hearts of Zeal (elite) (given by Aponthecary Faranell in the Apothecarium, Undercity) Pre-requisite for this quest is Going, Going, Guano!, a quest involving the instance Razorfen Kraul.

- [38] Compendium of the Fallen (Elite) (given by Sage Truthseeker in Thunder bluff, you can find him on the lower rise, in the house connected to the bridge taking you to the Spirit rise).
Note: Undeads do not get this quest. (for lore reasons)

- [36] Test of Lore (elite) This is the follow up quest of a very long serie of quest, starting with [26] Test of Faith, given by Dorn Plainstalker, in the Thousand Needles, northeast of freewind post. It is up to you if you want to do this long quest or not.

Alliance:

- [40] In the name of the light Most important quest (given by Raleigh The Devout, in Hillsbrad Foothills, Southshore). This quest has pre-requisites: Starting with [39] Down the Scarlet Path (given by Brother Anton in Stormwind city)

- [38] Mythology of the Titans (given by Librarian Mae Paledust, in the city of Ironforge)

Mages:

- [40] Rituals of Power (Elite) There is a mage only quest involving retrieving a book in the Library. The quest is given by Tabetha, in Dustwallow marsh, right in the middle of the zone, and a bit to the south. It is a follow up quest, you need to be at this point in your 'mage only' quest line before going to Scarlet Monastery.

Where:

Scarlet Monastery is located in the Northeastern part of Tirisfal Glades.
After going up a long corridor you will be in a large room with pillars in the middle, filled with scarlet denizens all around. Clear your way to the opposite side of this hall, and you will reach the 4 entrances to the instance. The two middle doors are locked, they give access to the Armory and The chapel, you can't access them yet. The blue portal on the left gives access to the Graveyard, the blue portal on the right gives access to the Library.


The Graveyard: (optional)

The Graveyard part of the instance is through the Left blue portal, as explained above. It is totally optional. If you go there and clear the first corrider to the first room, you will be in a torture room, and an easy mini-boss will be there, he doesn't drop anything worth it, but there is also a tortured prisoner there, who gives you a quest:

- [33] Vorrel's Revenge (Elite) (Horde only)

If you go to the end of the graveyard you will kill an easy named who drops blue loot sometimes, but really not worth it compared to what you can get in the other part of the instance. On the other hand, this part is easy and can be done by a low 30ish group.

Now on to the interesting stuff, to the library! Enter the blue portal to the right.


The Library:

Group composition: lvl 35+ basic party. You need a tank, a healer (priest/druid), some crowd control against humanoid (Rogue / Mage / Warlock) and anything else.

The only real danger of this instance:

Runners. Every single mob (besides the hounds) in this instance runs away in fear when getting low on health. This is almost the only reason why parties can wipe there. So two things:

- Have someone on snare duty (by snare I mean movement slow effects such as Hamstring, concussive shot, etc, or even better, warlock's curse of recklessness).
- Always pull way back, so you have room for errors.

The first corridor is a mix of Scarlet Gallants, Scarlet Adepts (priest type, so be ready to interupt their heals), and Scarlet Beastmasters (+Hound pet).

It's easy if you follow the rules above. After clearing first corridor you will reach the Huntsman's Cloister. Clear it entirely, then go south to the room where Houndmaster Loksey awaits you.


Houndmaster Loksey:

Houndmaster Loksey deals quite a lot of damage for his level, so if your party is rather 35- than 35+, I suggest you take this fight seriously.
He is guarded by 3 hounds, which don't do nearly as much damage as Loksey does. If you have a druid, put one dog to sleep, if you have mage, sheep one, as for the last one it's up to you. Send the warlock or hunter pet on it, or even, ask the warlock to cast fear the whole fight. (if you cleared the previous room entirely, there's no risk in doing that)

Kill Loksey first, and then finish the easy dogs. Congratulations, you just finished 1/4 of the main quest.

Get moving fast though, because respawn rate is quite fast in Scarlet Monastery.

On the way toward the final boss of this part of the instance, you will meet new mobs, a bit higher in level than the rest: Scarlet Chaplain (priest type), Scarlet Monk (deals high melee damage, but low defense), Scarlet Diviner (casts fireball a lot, interrupt it).
You will finally reach the Athenaeum, where you will find the books you need to complete the Test of lore and Compendium of the fallen (Horde) and Mythology of the Titans (Alliance) as well as the mage quest Rituals of Power. Check the shelves at the spot shown on map. Also, if you have the quest Test of Lore, you will have to clear one of the little side rooms before reaching the Athenaeum, the book is on a table inside of it. (see map)

Arcanist Doan:

At the end of the library, you will find Arcanist Doan(lvl 37 Elite), he casts the following spells:

- Arcane Explosion, it's an Area Effect spell, and he casts it a lot, so if you are not supposed to be meleeing him, stand away from it.
- AE Silence, he casts it from time to time, so make sure your casters are far away from him.
- Polymorph, sometimes he turns a group member into a sheep. If you have a Priest he can remove it with Dispel Magic, if you have a warlock, his Felhunter pet can remove it as well.
- Arcane Shield, he casts it once in the fight when you get a good chunk of his health down. He is immune to everything while this Shield is up, and it lasts about 10 seconds.

He is Immune to Stun, Silence, Shield bash, etc. But he is a caster and therefore doesn't have much Hitpoints, even though he is a boss.

He can drop one of the following items:



As well as the Mantle of Doan or the Robe of Doan, so-so green items.

In the back of Arcanist Doan's room, you will find a treasure box on the floor, open it, and you will aquire the key to the 2 last instance parts of the Scarlet Monastery.

Chapter II : The Armory




So you just entered the Armory. Now things get a bit more tough. First off, mobs are a bit higher level (highest being lvl 40, Herod himself). So I recommend your group is majorly lvl 36+
Secondly, most pulls are gonna be two or three mobs at a time. And there is also a few patrols, and of course, mobs have that annoying tendency to run away in fear. Things can get ugly quickly.

A few rules:

- Naturally, use every Humanoid crowd control spells / abilities your group has at disposal.
- Decide who is gonna be pulling (preferably the warrior, working together with the rogue (sap), if there is a rogue.)
- Pull WAY back, this is important, you need time to finish off mobs when they run away. People sometimes forget to snare on top...
- Decide who everybody will be Assisting (preferably not the warrior who will sometimes need to switch targets to taunt mobs off people)
- Kill casters first, they hurt the most. Scarlet conjurors have annoying Fire elemental as pets. They hurt but got low hit points. So if you don't have a warlock in the group (who could banish them), kill them first right after the caster is dead.
- If there is no caster, kill Scarlet Myrmidons first, they do high damage, and they enrage when low on health, which turns them into killing machine, so finish them off quick when they enrage. The cool thing about them, is that they never run in fear.
- Scarlet Protectors are no harm, they are Paladins and can heal, but ONLY themselves, for some reason, they don't heal other mobs. They have low dps, aren't much of a threat, but take long to kill because of the self healing. So, save them for last.
- Be careful, there is about 4-5 patrols on the way to herod. You can pull every of those patrols solo if you are careful enough. So take your time and watch out for those.
- Respawn is fast, but still you have enough time to do everything carefully, so don't be too hasty and wipe.


At the end of the armory is a big circle room, where Herod awaits his challengers.

Herod, The Scarlet Champion:



Herod is tough, looks cool, and is a fun fight.
He hits pretty hard, and has a load of HPs. And some nasty abilities:

- Cleave - Hits an additional nearby target. This can be avoided if nobody else but the warrior is in close melee range.
Note: A Rogue can still be meleeing and avoid most cleaves if he is fighting Herod from behind, and at max possible melee range.

- Whirlwind - Herod starts to spin, and every nearby player gets hurt every 3 second for about 200dmg+ , this lasts about 9 seconds.
When this happens, whoever is in melee range, must back off fast, even the warrior. When he is done spinning, you can go back at him immediatly.
Note: Herod is immune to magic while he is doing Whirlwind.

- Immune to stun, silence, etc.

- When he is below 20% hit points, he enrages, and this is when he really hurts. So save up some mana / energy for this moment, and finish him off quickly.

- When Herod dies, about 20 Scarlet Trainees come into the room and try to avenge their fallen Hero. They are only lvl 30 and non-elite though. use AE to kill them all fast.

Congratulations, you cleared the Armory, and got your main quest 2/4 completed. Now only Scarlet Commander Mograine and High Inquisitor Whitemane are left on your kill list.


Herod can drop the following items:

 

Chapter III : The Chapel

Introduction:
I would recommend your group having an average of lvl 40+ for this last part of the instance. Simply because the last fight includes fighting Mograine and Whitemane at the same time. And they are both boss mobs, and both lvl 42 Elite. If you are lvl 39 or lower, they will be Orange to you, you will hit them less often, less hard. They will hit you more and harder. This is why lvl 40 or higher is a big advantage here.

Bestiary:

New mobs:
- Scarlet Centurion - Melee type, casts Battle Shout.
- Scarlet Wizard - Casts Arcane Explosion (Instant AE) and Fire Shield III - Kill them fast.
- Scarlet Champion - Melee type, hits hard - Special High damage attack: Holy Strike.
- Scarlet Abbot - Priest type, casts Renew and Heal. Must be interrupted and killed fast.


On your way to the chapel:

You will first have to go through a garden with a pool in the middle. The fastest way through it seems to be clearing a straight path to the pool, then move your whole group there. Then when your whole group is safely sitting in the middle of the pool, you can start pulling either left or right, towards the stairs to the upper level of the gardens.

Once you have cleared a path safe enough to move up, tell your group to do so, and establish your new camp on the upper level pool, right next to the fountain. It's safe spot, nothing aggros there.

Now start pulling towards the Chapel's gate. Pull the mobs carefully, there are lots of roamers here, and fight them inside the pool, in the middle of it.

Warning: Be extremely careful with runners here, as you don't have much room for mistakes.

Once the path to the gate is open, call your group to move up the stairs, but don't move inside the chapel yet.

You will first clear the beginning of the Chapel by pulling it outside, to the stairs. When you feel that you have cleared enough inside so it is safe enough to move in, do so.

At the end of the chapel is Scarlet Commander Mograine. There is one thing you need to know about him before you go further: when you attack Mograine, he calls for help, and the WHOLE Chapel will come to his aid. So before you aggro Commander mograine, clear EVERYTHING that is inside the chapel, including the back rooms to the side. Check every little corner before you attack him, because the next fight is quite something.


Scarlet Commander Mograine & High Inquisitor Whitemane:

Engage Mograine when your group is fully ready, and warn them about a few things:

- Mograine is a paladin type mob - He uses Hammer of Justice (3 sec stun), Crusader Strike (increases holy dmg on target), and Divine Shield (invulnerable for 10 seconds). He hits hard and can take a lot of pain. Thanks god though, he doesn't heal.

- When Mograine dies, High inquisitor Whitemane comes and attack your group - Whitemane isn't much of a threat - she doesn't hit hard, casts Holy Smite mainly, until she pulls out her ''special''.

- At some point, Whitemane will cast Area Effect Sleep, putting the whole party to sleep for about 10 seconds, and there is nothing you can do about it, it is part of the script. While your party is sleeping, she goes and Ressurects Scarlet Commander Mograine, and fully heals him.

- Don't panic, send your warrior on Mograine to offtank him, and the rest of the group on Whitemane. Kill Whitemane fast, she doesn't have much hit points, she is a caster type boss. When Whitemane is down, jump on Scarlet Commander Mograine and this time kill him for good.

Congratulations for overcoming this battle.

Scarlet Commander Mograine can drop the following:



He can as well drop the Scarlet Leggings, the same ones Herod drops.

High inquisitor Whitemane can drop :



You are done with the main quest now, but before leaving the instance, go to the little side room on the right, there is a torch in a corner, which is actually a switch to a secret room. Inside this room is High Inquisitor Fairbanks, which turns out to be an Undead (so much about Holy crusade), he is sleeping but will wake up if you get very close.

Anyway, he is an easy boss, casts sleep and curse of blood (physical damage taken increased), and powerword:shield.

He drops 3 top of the line random green items.

Also, before leaving the Chapel, check out the circle room where Whitemane was before she came to attack you. There is a treasure chest there most of the time.

Now is the time for you to go and turn in your main quest, and enjoy the rewards, which are totally great for this level.

I hope you enjoyed this guide through the Scarlet Monastery! More improvements are coming soon.

 

 

 

 

 

 

 

 

Burning Crusade Guides
List of Burning Crusade Guides

World of Warcraft
Noob guide for World of Warcraft
ALT uses for WoW
Starter WoW addons/mods Guide
WoW Burning Crusade Beta Release Date & Trailers
Chat with opposite Race in World of Warcraft
Leeroy Jenkins World of Warcraft Video
Cool Easter Eggs in World of Warcraft!
choosing the right non-combat Pet for World of Warcraft
Children's Week Guide For World of Warcraft - Alliance
Onyxia Key Guide for Horde
Cool WoW Tricks
How to get Exalted With Darnassus
Night Elf to Ironforge Guide
Teremus the Devourer Guide
How to Make a Character with Cool Letters
Complete Emote List
Useful World of Warcraft Tips
World of Warcraft at Almost Gaming.
Leveling Guides
Mancow/Joana's 1-70 Powerleveling horde guide
Alliance 1-60 Leveling Guide
World of Warcraft Grinding Guide (35-60)
Powerlevel to 20 in under 24 Hours (Horde)
Low to mid level Mage/ Warrior leveling guide
Horde 1-60 Leveling Guide (1-25)
Horde 1-60 Leveling Guide (25-40)
Horde 1-60 Leveling Guide (40-60)
Jame's Alliance Leveling Guide
Power Level 1-60 in 2 weeks!!!
Best Grinding Spots in World of Warcraft
Best Grinding Spots in World of Warcraft (PART 2)
Class Gold Grinding Spots
Powerleveling Made Easy
30-60 WoW Grinding Guide
Profession Guides
Enchanting Guide 1-375
BOE vendor recipes for every profession
1-375 Engineering Guide
First Aid Profession FAQ
1-375 Tailoring Guide
1-375 Alchemy Guide
1 to 375 Cooking Guide
1 to 375 Skinning Guide
1 to 375 Mining Guide
1 to 375 Leatherworking Guide
1-375 Herbalism Guide
1-375 Blacksmithing Guide
1-375 Lockpicking Guide
Farming (GOLD) Guides
WoW Gold Making 101 - Five Ways to Make Gold in WoW
Pros reveal their secrets to making gold
Diremaul West Solo Farming (1000g/day)
Easy Gold making trick for World of Warcraft
Guide to winning the STV- Fishing Extravaganza
Farming for Whipper Root Tubers and Night Dragon's Breath
Hearthglen Gold Farming in WoW
Gold guide
Solo RFD in 5 minutes for Quick Gold
Skinning for great gold! Level 55+
Class Guides
Detailed Frost Mage Guide
Paladin 1-60 Leveling Guide
How to Tank as a Warrior in Instances
Sahrokh's guide on playing a Druid as a multi role in raids
End-Game Priest Guide
Mage pocket guide for noobs
Rogue Grind Guide
Hunter Pet Guide
Restoration Shaman talent & gear guide
A Beginner's Guide to Priest Healing in WoW
Shaman Class Guide
Warlock Class Guide
Warlock Class Improvement Tips
Mage PVP tricks for Dummies
Aoe Mage Grinding Guide
Larxanne's Druid Guide
PVP (BG) Guides
How to win Alterac Valley - Alliance
How to win Alterac Valley - Horde
How to 'Graveyard Ninja' in AV
Vilkacis's Warlock Twink guide
Guide to winning Arathi Basin
Basic Guide to Alterac Valley
Creating A Level 19 BGer From Scratch
20-29 twink guide for Battle Grounds
Instance Guides
Molten Core Bosses strategy for Garr - Magmadar - Lucifron
Notes to use while playing in Molten Core
45 Minute Baron Run in UD Stratholme Guide
Zul’farrak Instance - Proper Way to Complete It
Scarlet Monastery Guide
Shadowfang Keep Guide
Sunken Temple Walkthrough
Wailing Caverns Guide
Zul’Farrak Instance Guide
Karazhan Attunement Guide
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