Creating A Level 19 BGer From the Ground Up: A Guide
::: Reasons Why You Would Want To Play 10-19 WSG
::: Realm Selection
::: Creating A Character
: a. Faction
: b. Race
: c. Name
: d. Class
::: Leveling A Character
::: Talent Points
: a. Bad Ideas
: b. OK Ideas
: c. Good Ideas
::: Making Money
: a. Auction House Tips
: b. You Must Fish
: c. Cash Professions
: d. Resales
: e. Random Tips
This is a guide on how to successfully level from 1-19, create a
good amount of money at low levels (or any level), and gear your
character as you please to participate in 10-19 Warsong Gulch. This
is not a guide on "twinking". This is a guide to starting a
character from scratch with no outside support and gearing it to the
same level as a "twink".
The purpose is to generate more interest in this. I personally love
10-19 and I think it would be great if more people got into it. The
playing field CAN be even if people just use these steps or
variations on them. Anyone can do this whether it is a casual gamer
or hardcore. A hardcore gamer can finish their character in about a
week. A casual gamer can easily complete their entire character in a
month... more realistically, 2 and a half to 3 weeks.
You don't even have to plan on staying at level 19 to make good use
of the guide. The major part of this lies in making money at a low
level. This is helpful for anyone who wants to stop at 29, 39, 49,
or go all the way to 60 but I'm going to stick at 19.
Enjoy and please... direct anyone you see complaining about being
"owned" at low levels because they can not buy "leet gear and
chants" to this guide. None of this is meant to be demeaning to
anyone, only helpful. I hope it will open a few eyes to how easy and
FUN this really is.
If your having troubles leveling to 19, then check out these
the best ones are: Joana's 1-70 Horde leveling Guide for horde, and
Brian's 1-70 Alliance leveling guide for alliance.
Or if you leveling up a Blood Elf Paladin, you can use
Paladin Blood Elf guide, which is pretty efficient.
::: Reasons Why You Would Want To Play 10-19 WSG
- Some people are interested in playing more classes but just do not
like pve. They enjoy pvp. I am one of these people and you may be
too. Leveling to 19 does take time but in all seriousness... not
that much. Its all I can handle before the boredom sets in. Playing
another class like this can actually make you want to level one. I
had a blast playing as a 19 mage. So much so that I made 2 level 19
mages then a level 29 mage and am now working one to 60 because I
enjoyed it. If pvp is what you like to do, get a character to 19 and
pvp with it. I would have gotten bored of a mage if I just started
to level one. Knowing how much fun a class can be in pvp gives you
motivation to level. This doesn't have to be the case but it may
- 10-19 WSG is a whole new ballgame. The things a class is good at
in level 60 pvp may not be at 19 and vice versa. A mage does very
little damage at 19 compared to what they can dish out at 60. A
warrior can do double that of a mage AND wear mail. A paladin has
the ability to actually be like a warrior with healing abilities
instead of a bad version of a warrior with healing abilities... so
on and so on and so on. Skills that you may find vital at 60 are not
there. Other lesser used skills may come to the forefront. Some
people may find this to their liking and some people may not. I
- No travel forms. At 10-19 there will not be any chase the kitty or
doggy. Paladins BoF, shamans leaving a wake of earthbinds or a
druids shapeshifting can seal the deal if your team lets them get in
front of you but it is nothing like being on a druidless team facing
3-4 druids or shaman at level 20 and up for example. Games wont be
decided on who has the druid/shaman and who doesn't at 10-19.
- No horses. It can be a sound strategy to ignore all players on the
field as long as possible and just go for the flag. This in reality
is the smart way to play. It gets to an extreme when horses come
into play though. Getting to your opponents base and chasing down a
flag carrier become trivial. There just is very little actual
fighting in the horse level range of WSG. In 10-19, getting to your
opponents base becomes a challenge. You have to make a pretty long
run. Also, positioning on the field becomes crucial. You cant just
mount up if you see their carrier down the field. You have to get to
a spot where you are going to be able to cut the carrier off.
Anticipation of where they will leave and communication of where it
is going are vital. Every second and every step count. Group tactics
and coordination really do come into play on a larger level at 10-19
than they do at 40-60.
- In general, more people are in the game to have FUN. At level 60,
battlegrounds become an honor grind. Sure, winning is fine but not
needed. Just get me in and out of this game quickly so I can get
more honor, right? No You can earn items at level 19 but it is going
to take a long time. Whether it is a person staying at 19 or someone
just passing through, they are there to have fun and actually try to
win. There are only a finite number of games played at 10-19 instead
of the unending stream of BGs at 60. People tend to want to enjoy
the game more at low levels.
::: Realm Selection
The first step in creating a character for 10-19 WSG is to pick what
realm you are going to be on. It is easy enough to just make a
character on the realm you use the most... the one with your
"main/s". If there is a flourishing 10-19 scene there then by all
means do that. The whole issue of "twinking" comes up here though.
If you're going to be making a character on a server that you have
already filled with gold, why not just "twink" your 19 BGer? The
answer to that is... I don't see any reason not to. If you have the
money to do this right away, there is no need to put more time into
it. However, creating a character from scratch, making money on just
that character and, at the end, having a character you are proud of
is a good reason you may want to do this. Its up to you really
though and I say, if you have the money, do what you like.
Now that we have that out of the way, you're probably going to want
to make a new character on a server you have never played on before.
You want a server with a good 10-19 scene where games happen often.
This is pretty obvious. If you make a character on a server that
never has any games, what was the point? A few servers that I have
had experience with and seem to have a good amount of 10-19 games
going on with good competition are Daggerspine, Wildhammer and
Spinebreaker. If you want to check out another server, sign in
during its peak time. I would say about 7pm in game time. Do a /who
19 and see if there are games up.
Another possibility is creating a character on a new server.
Obviously there will be a lot of 10-19 games happening. As time goes
on though, the battlefield may become dead as players level. There
is always the possibility of more games arising as people get to 60
though. There, also, is no way to know for sure 10-19 games will
stop. It is a "risk" though, creating a character on a new server.
I've done it and had things go both ways.
::: Creating A Character
---------- : a. Faction
Now that you have decided on a server, you can make a character.
Picking horde or alliance will have an effect on things.
This is not always true but in general when it comes to pvp, people
want to play horde. You can debate about why that is all you want
but all you have to know now is that its usually the case. If this
is so on the server you choose then you may be waiting more often
than not in queues if you are horde. On the reverse side though, if
you pick alliance you may instantly get into games but find yourself
in a 7 v 10 situation. There really isn't anything you can do to
avoid this besides asking around. Post in the realm forum if you are
Another point to make about what faction to pick: the areas you will
be leveling in. While either faction can do either instance,
knowing what gear you are going to need and where to get it is a
good idea before you choose. Horde have the instance Wailing Caverns
and Alliance have Deadmines. Each Faction has its own whole instance
quest. Horde have a chance at Crescent Staff and Wingblade by
completing the whole instance. Alliance have 3 choices but the only
real one you would likely want is the mail pants and possibly the
chest piece. It is possible, of course, to do WC if you are alliance
and VC/Deadmines if you are horde but finding a group is going to be
a lot harder. Decide if there are drops in WC/VC that you really
want and pick the faction you think will be able to get those.
The third point is access to fishing. I wont go into every detail
about this just yet but I will touch on it since it has an effect on
what faction you choose. In general, horde seems to have it easier
when it comes to fishing. The barrens is THE place to be for
fishing. The coast from ratchet down has easy access to oily
blackmouth schools. More importantly, there are deviate fish located
here and only here. The recipe for savory deviate delight will also
be more easily available to the horde. Fishing in zones such as
Westfall and Darkshore for the alliance will get you fish, however,
both coasts are coated with murlocs. Murlocs tend to aggro from a
mile away no matter your level and this creates a big annoyance
while trying to fish. The good news for the alliance is that they
too can fish in the barrens. Obviously this will be dangerous but
can be fun and exciting after you have geared your character. The
lack of deviate fish in an alliance area really makes these things
skyrocket in price on alliance servers. With the effort of trekking
out to fish in the barrens, you can make some major money. Deviates
on the horde side really will not sell for anywhere close to as much
as they do for alliance but you will be able to bring in a more
steady income from them with the waters being only a flight path
away and no danger as you fish.
Its really up to you. I would say, if you want to put less effort
into money making as far as fishing goes (it is going to be your
main source) then pick horde. Less effort but a bit more time
consuming since your catch will go for less. If you have large
blocks of time that you are able to play in but are not able to play
for that many hours in a week then alliance may be good for you. You
can spend 2 or 3 hours fishing and maybe around 15-20 minutes
traveling on a fishing run. Waiting for the boat at Booty Bay can
seem never ending. You may run into people who decide to corpse camp
you. Things can go wrong. When you arrive back in your alliance city
though with stacks and stacks of fish for the auction house it may
make you forget about any trouble you might have had. In reality you
may only have to make 3 or so fishing runs ever and be set for life
with gear/enchants/anything a level 19 needs.
---------- : b. Race
After you choose your faction, you must decide on a race. Any race,
really, is going to do just fine for you. This is your chance to
play something you may never have thought you would or you can just
stick to what you know and pick a race that you have played with
before. Since creating these characters is pretty easy, it can be
enjoyable to have a little fun with this.
Creating an undead female? Maybe try that Bride of Frankenstein hair
that no one ever uses. Dwarves are common enough, but female
dwarves? Create the ugliest and stupidest character imaginable.
Maybe you just want to stick with something normal.
Perhaps you may want to even copy another of your higher level
characters feature for feature. If its named Darksoul, this one can
be Darksouljr. Use your imagination here. A game usually will not be
decided on what race you choose though you may want to take in to
account the racials.
---------- : c. Name
There's nothing much to say here. Give your character a cool name.
That should be a given for any character though. Like in section b,
you may want to go with something out of your norm. Go for silly or
insane. Maybe try for subtlety and just use 2 letters that look nice
together. I have a character named Hh. Name a female night elf Bob.
Whatever you want here... an interesting name may lead to someone
remembering it which will lead to better interaction and play + fun.
---------- : d. Class
Class. This is something that matters a great deal. Picking your
class will be your biggest decision (possibly not though because in
reality, doing all of this is so easy that you could build a
collection of every class). It is probably a good idea to play a
class you do not have at higher levels. Try something else or you
may find yourself wondering why you are playing at 19 instead of on
your "main/s" -- even with all the differences and quirks that come
with 10-19. Probably... not definitely though. Pick what you are
interested in first... but also, you may want to consider these
- Leather wearers are going to have the hardest time doing this. A
number of the best leather pieces are bop with a somewhat low drop
rate so you will have less of a percentage chance of getting these
items if you try for them doing group instancing.
- Cloth wearers will have the easiest time gearing up. Literally all
of the best gear for clothiers is boe -- weapon, clothes, and rings.
- Mail wearers will be equipping a number of green items or blue
ones which are boe. Its a middle of the road situation.
- Casters should have no problem getting a weapon. Horde have the
staff quest which gives you a 100% chance of getting it if you
complete the quest. Emberstone Staff in VC has a pretty high drop
rate and the boe Twisted Chanters Staff is... like I stated, boe. I
put it as being better than Emberstone but just a bit under the
horde staff. They are all great weapons though and easy to obtain.
- Rogues specifically are going to have a hard time with this
approach to leveling for 19. They are honestly best suited for
twinking because pretty much all of their best gear is bop and
running an instance 4 times before you level past 19 will more than
likely not net you all of your armor and weapons. Rogues will also
be the most money intensive having 2 weapons which will need
enchants. Hunters would be next on this list.
This is just my opinion following. Do keep it in mind but don't let
it keep you from playing a class. Anyone can be very effective even
in all greens and not everyone will want to have the same equipment.
You may decide you want a green leather piece with intellect instead
of a blue bop with more stats but ones which you aren't interested
On a scale of 1-5, 1 being the easiest to gear and enchant, 5 being
the hardest, here are the classes:
Rogue - 5
Hunter - 4
Shaman - 3
Paladin - 3
Warrior - 3
Druid - 2
Mage - 1
Priest - 1
Warlock - 1
::: Leveling A Character
Leveling a character in this situation is pretty straight forward
until level 17/18. Questing will really get you leveled faster than
grinding will 1-19. You can avoid quests that make you travel
instead of killing but make sure they are not part of a chain that
will lead you to better rewards. The main WC and vc quests will have
a bit of traveling but you should do those if you are expecting to
have the quest items of course.
At level 5/6 you should be done with the newbie area. If you are
still level 5 at this point its probably a good idea just to push
for 6 while you're there where you can go ahead and buy your skills
from the trainer instead of leveling to 6 out in the middle of
nowhere. At 6 it is a good idea to bypass the small town you usually
go to after the new area and run yourself to the main city in the
area. There you can learn your professions. This isn't a must if you
want to take 2 non gathering skills (which is a bad idea) but if you
do take 1 or 2 gathering skills, getting them right away when you
can will start earning you money right away. You will also want to
learn fishing at this point if you do have the money for the skill
and pole. Money will be tight at the start so you can come back to
this but at some point you NEED to learn fishing.
At level 17 or 18, you may want to try for a couple of things. The
main things you'll probably want to do are the instances. Level 17 is
a bit low for both vc and wc so its doubtful you will get in a group
but it wont hurt to try. You do want to start doing this as soon as
possible to make sure you get what you need before leveling. Very
often times you may see an offer for a higher level to run a group
through an instance. Don't question it, just jump on the offer ASAP.
Any free trip through with little xp gain is like winning the
lottery... and it does happen quite often. If you have bad luck and
never see any of these offers, you can ask personally. A general
message would probably be best for this rather than bugging someone
through messages. You will need to offer gold obviously. A
reasonable price for this is about 5-10G. If someone does want a bit
more, don't be afraid to shell out. You need the items in the
It is probably a good idea to also offer everything else that drops
aside from the specific items you request. What is a level 60 going
to do with dozens of teen level boe greens and stacks of wool cloth?
If you have been playing the game for any amount of time, you should
know these items will sell... and not just for a small sum. You can
easily get 50s for a green boe and possibly even 1G for some
nicer/rarer ones. Stacks of cloth always sell well. The items they
pick up will probably net them around 10G by themselves. If someone
gives you a "lol wut iz a lvl 60 going 2 do with that stuff?" make
sure you point this out.
If you do get in a group with a high level or have a high level take
you through... LET THEM DO THE WORK. You do not need to get yourself
killed because they may just get fed up and leave. Stay far behind
and watch for patrols. Be as helpful as possible and play like you
have 1 hit point. If you are with other low levels and they are
doing everything they should not be, make it a point to talk to them
and let them know they should just chill where you all can get a
chance at the good gear. You DO NOT want the higher level to bail
because of "newbs".
Another thing you can try and do at this level are quests which you
would not be able to complete yourself at a low level but have
rewards you want. There aren't too many items which are better than
instance bops or blue boes but there are a few. Asking around and
telling people your situation will probably get you into a group.
Offering a bit of gold will not hurt anything either. If you are a
considerably lower level than the mobs it will probably be a good
idea just to "go along for the ride". Don't get too near and aggro.
if you die, your group may just kick you since you aren't needed.
Something to also keep in mind is xp from discovered areas. You want
to discover all the areas you may plan on going before you reach 19.
A few examples would be Booty Bay and areas of STV if you plan on
doing the fishing contest, Barrens and Ashenvale if you are
Alliance... when you get to honored you don't want to go past 19
running to get your new equipment form the silverwings, and Westfall
if you are horde... even if you don't do vc you may want to kill time
in westfall or other areas dueling the opposite faction or taunting
people into attacking you etc. PVP doesn't have to be limited to the
BGs at 19. These are just a few areas... know where you want to go
and where you may want to go in the future and discover those areas
before you hit 19.
::: Talent Points
Keep in mind you will only have 10 talent points when going to 19.
Like many aspects of making a level 19 character, these points are
up to you. There is really no right or wrong aside from picking the
pve talents since they are useless. If you want to go for max
damage, use those talents. If you want more utility, use those.
Keeping people slowed/stopped will be a huge aspect of the game at
this level though. If you have some talents which will help to more
effectively snare/stop/slow/obstruct a player then it is probably a
good idea to put the points here. It doesn't matter if you can crit
someone for 1000 if they are 10 yards in front of you and you have
no way to effectively catch up or slow them. If you play smart
though you may be able to catch them from the other side and lay a
few massive hits to them... no slowing needed. Once again, its up to
you and your play style.
Picking your professions will be important. As stated earlier, you
should pick up your professions as soon as possible to start making
money. I wont get into the detailed aspects of money yet since that
is next but I will deal with which you should probably take and
which are bad ideas.
---------- : a. Bad Ideas
- Enchanting is a bad idea. There is no reason you would want to
take this professions. It is a huge money sink and no one will buy
any of the enchants you can make at level 19. You will also be
buying better ones than you could make. If disenchanting items and
selling the dust/shards/essence interests you then create and alt
and mail them your items to disenchant.
- Blacksmithing is a bad idea. There is really nothing that you will
be able to make for yourself that is better than what you can buy
from the AH or get in an instance. Also, there is very little you
can sell at level 19. It is a better idea than enchanting but it is
still a bad idea.
---------- : b. OK Ideas
- Herbalism is actually an ok profession to take as you level. Very
low level herbs will not sell for much but the next tier of herbs
does start bringing in money. Keeping herbalism after you hit 19 is
probably not a good idea though. You do have the ability to go out
and bring in those cash herbs but you will need to go to zones that
have mobs which are around about your level. Obviously they could
easily be defeated but if you want to stay at 19, defeating mobs is
a bad idea. You can run, yes but you will really waste a lot of time
waiting for a mob to leave your briarthorn alone only to have them
just turn around and aggro you anyway when you are 99% through
- Alchemy can be useful for 10-19 battlegrounds. Healing potions and
swiftness potions can swing a game. After you hit 19 you don't even
really need herbalism to use alchemy, just buy what you need from
the AH. This can get expensive though. An obvious point is that
anyone can use the potions and buy them off the auction house. They
do not have to be an alchemist to get these. Also, what hurts a bit
with alchemy is that the herbs used to make the potions you want to
use can sell for as much as or even more than the product on the AH.
You may be able to get the herbs to make a stack of healing potions
for 50 silver but someone may have a stack of healing potions for
45s already made.
- Skinning is an ok profession to take as you are leveling. This is
also something you will want to take if you decide on
Leatherworking. After you hit 19 though, you will only be able to
skin mobs that are gray to you. Light Leather just really does not
sell all too well and when it does, it is not for much money.
- Leatherworking is really only needed if you plan on creating your
own deviate scale belt. You can even take on Skinning and
leatherworking just to make the belt and then drop them for other
professions. This is quite a possibility if you don't want to buy one
in the AH for 70G or something like that. The belt is really the
only profitable item at 19 for leatherworkers and the list of items
you will need is rather insane. You are likely to take weeks if not
months trying to gather deviate scales and perfect deviates from the
AH just to make one belt.
- Tailoring can make you money. Shirts Shirts Shirts. People from
1-60 buy shirts. If someone wants a red shirt and you are selling a
red linen shirt in the AH for 2G, they will buy it. Does it matter
that it cost you 20 copper to make? No. If they want it they will
buy it. Gray Woolen Robes and Blue Overalls also can sell very well.
You will have to fight with the people who do not know their shirts
will sell for gold instead of copper. Sometimes the Ah will be
flooded with cheap items and you wont be able to sell anything.
Sometimes no one will be selling any of the items you are and you
can make a killing. Tailoring can be done but will not be a very
steady source of income.
---------- : c. Good Ideas
- Fishing: don't question it, get it.
- First Aid: even if you are a healer it can be useful.
- Engineering is for pvp. You will be pvping. It is a good idea to
have engineering. With engineering you can create the only 2
craftable head items a level 19 character can wear. Green Tinted
Goggles give you +8 stamina. That is nothing to blink at. With
engineering also come bombs. You may enjoy using these for damage
but the main way they're probably used by most is for cancelling
spells. That rough copper bomb may have only hit someone for 20 but
if that someone was a flag carrier and that someone was about to
heal themselves then got their heal cancelled by the bomb... that
can be devastating and game winning. Throwing bombs on healers is
always pretty amazing and it works just as well on any other long
spell being cast. You wont take engineering for making money but it
can via target dummies dropping fused wiring. Fused wiring sells for
a lot in the AH if you didn't know.
- Mining, a winner. This will be a huge source of money if you take
it. If you take mining, your life making this character will be an
infinite amount easier. Copper ore sells and it sells well. Copper
ore is found in starting areas and can be gathered very easily. That
is all there is too it really. While you wait in queue for a bg you
can just step outside the main city and mine away. Would you rather
stand there by the battlemasters reading chat about who has the best
dance or be out mining with the possibility of making something like
3G in 10 minutes?
::: Making Money
If you only read one part of this guide, the money making methods
should be it. THIS is how you create the character you want. If
everyone used these methods they would not work, of course, since
prices would fall. The thing is though - everyone is not going to
use these methods. You may be the only person to read this and try
it. If so, good for you, you're going to make a lot of money. Lets
---------- : a. Auction House Tips
How much do the things sell for? It depends and you are going to
have to do a bit of detective work for yourself. On a new server,
things are not going to sell for as much as they would on an old
server. Just check the prices and sell your items accordingly.
Its probably a good idea to undercut whenever possible. It may seem
underhanded but this is business. When you are first starting out it
may be a good idea to actually undercut by a lot. If someone is
selling a stack of 20 something's for 3G you may want to sell yours
for 99s. Why take such a cut? This is because when you are first
starting out, you will need money ASAP. If someone sees your deal,
they will probably snatch it up right away and that's good because
over the course of a short period of time you have gone from living
on copper to having gold. You don't have a ton of gold but you do
have a decent amount. Your first couple of trips to the AH will be
to make money, period, not to make a killing. Once you have about
5-10G you are in a comfortable spot and can start selling more to
the normal price... but you will always want to undercut since that
is the only way someone is going to buy your product. Make it a
reasonable price though. If you are undercutting someone by one
copper, a buyer may buy the more expensive item just to spite you.
In any case, your first day is probably not going to net you a lot
of money. Just be patient. If you have a number of things up on the
AH when you stop playing for the day, you will have a good amount of
money when you come back the next day.
Its a good idea to sell items which stack in stacks of either 1, 5,
10 or 20. People who buy the items know a good price for a stack and
can do the math when its easy. If you have a stack of 7 up, someone
may not want to do the math and just bypass it because it looks more
expensive than it should. This may sound silly but it does happen
and it happens often. Instead of putting a stack of 7 up, put up a
stack of 5 then sell the other two individually. Make things as easy
on the eyes for you buyers as possible.
Always put a buyout price on your items. People hate waiting on
items. They will sometimes buy them for more than they should if it
means they can get them right away.
Another aspect of making a buyout is what the price looks like. 1G
99S looks cheaper than 2G obviously. You want to use this whenever
possible. One silver is not going to hurt you.
Never put your bid price below what you are comfortable selling your
items for. Having a lower bid price will put your item to the top of
the list but someone may get lucky and win it for that price. People
are lazy but not lazy enough to only look at the first item because
it has the lowest bid. Make your bids lower than your buyout but
never a price you would feel ripped off if it sold for that much.
Also, you should usually put a bid price that looks like people have
been bidding on it. A 4G bid price shows that no one has bid on it
which could mean a lack of interest. If you can make a potential
buyer think that other people believe you have offered a good price
for your items, they will be more inclined to go with it and try for
a purchase. 3G 87S 11C is a better bid price than 4G.
Watch the AH for items you need on a regular basis. This doesn't have
to be every five minutes but do check often. You're looking for deals
and when they appear, you need to be there to get them.
---------- : b. You Must Fish
No if ands or buts about this one. Fishing is going to be your main
source of income. You should only fish in the schools of fish... the
blue circles. It is a waste of time to do anything else. When one
pool is fished up, move along the water and find the next. There
will always be another one to fish at, you just have to find it.
Getting your fishing skill up can be a pain to start. Just stick
with it and use lures. It will speed the process up. When you first
start out, you're fishing just to get your skill up to about 25.
You're going to catch a bunch of junk fish. At 25 you will be able to
start fishing in the areas that have schools of fish. It may be a
good idea to use lures until you reach a skill of 65 or 75. After
that you should be able to catch something all the time. Remember at
75 to get the next level in fishing.
The 2 main fish you will be trying to catch are Oily Blackmouths and
Deviate Fish. Others such as Firefin Snapper and Sage Fish can sell
but not as reliably as the other 2. Any time spent fishing for those
will be wasted money in reality since you will make more from the
others and they will sell more often. Sometimes you will come across
piles of junk in the water to fish at. These can get you some
interesting things. Also, while fishing in schools of fish, you will
pull up non fish items from time to time. Just about every catch
will be useful in some way. Sometimes you will fish up stranglekelp.
It is a good seller. Sometimes you will fish up rum. This really is
a great item for level 19 pvp because it gives you +5 stamina and
all you had to do was fish it up, it was free. Sometimes you will
find boxes that contain coins, bolts of cloth, leather and sometimes
other items. All of it will sell in the AH. Your main catch will be
Oilys and Deviates though.
Oily Blackmouths can be found in a number of areas but the main area
for them will be the level 10-teen zones such as Westfall and The
Barrens. You find these along coastal waters. If you start at the
top of one coast and move your way along it, you will eventually run
into your first school. Keep running along the coast fishing up the
schools and when you hit the end of the coast, turn and go the other
way. You can do this as long as you like. The schools will keep
Deviate fish will be your best sellers. On the horde side they may
sell for as much as Oilys or a bit above. On the Alliance side,
Deviate fish will sell for a lot more than Oilys. This is because As
I've already stated, Deviate fish can only be caught in The Barrens.
Specifically, you catch deviate fish in the pools to the northwest,
southwest and south east of the Cross Roads. To catch the fish, run
to each pool until you find a school. Make your way around the one
pool until you see no more schools. You may want to circle two times
just to make sure one didn't spawn in an area you've already been to.
At this point, you head to another pool and fish all the schools up
there, rinse and repeat. Deviates are no harder to catch than Oilys
but you will spend more time looking for them since you have to run
from pool to pool when one is depleted of its schools instead of
just up and down one long coast line. Finding or buying the recipe
to make savory deviate delight may be a good idea. Check the prices
on your server of regular deviate fish to the cooked ones. From what
I've seen they usually go for double the price. You will be able to
make back what you paid for the recipe in one sell more than likely
and then start making even more money than you would have before.
Besides money, you may want to try your luck in the fishing
extravaganza. Winning this is pointless because you can not use any
of the items at 19. You can however catch rare fish for very useful
items. You trade the fish in for items in Booty Bay. Angler boots
are cloth and give +12 stamina. The lucky fishing hat gives +15
stamina. Both items only require a skill of one in fishing to wear
and both are very good items. They wont be easy to get though. Like
I said, you have to catch RARE fish. It is doable though. I've tried
for these items two times and have gotten one of them. 50% is not
bad but maybe I was lucky? Other than the rare factor you will also
have a lot of problems being level 19. You will have to avoid the
mobs because they are much higher levels than you. The best area to
fish is to the east of Booty Bay. Swim southeast and around to where
the pirate ships are. In this area there are a few unoccupied
islands which spawn fish schools and there is a good bit of
unoccupied coast line.
The faction section above under Creating A Character has more about
---------- :c. Cash Professions
Earlier in the guide I told you which the best professions to have
were. Here is a list of some items that sell for the professions...
- Herbalism - briarthorn, swiftthistle, stranglekelp
- Alchemy - blackmouth oil, swiftness potion, healing potion
- Engineering - guns, fused wiring from target dummies
- Tailoring - shirts, blue overalls, gray woolen robe
- Mining - ore, bronze bars
That being said, I'm not going to discuss anything more than Mining.
It is going to make you so much more money than any other profession
that it is just plain dumb not to take it. The only time mining may
not make you much money is if you are on a new server.
Mining is easy, plain and simple. You can mine for tin but there
really is no need since it is a lot rarer and you would have to
expose yourself to mobs which are your level. Mining for copper is
all you need to do. The main spot you will be mining is going to be
a starting zone. The easiest place to get lots of copper is E.
Forest. If you run along the ridge that starts near Westfall and
goes to the tower, you will find a lot. When you get to the tower,
go north around the lake and you will find a lot more. The
Dwarf/Gnome and Elf areas do not have a good, easy to access supply.
On the Horde side, Durotar has a large share of copper. Head
southwest from Org and circle the area with the thunder lizards.
You'll find a good amount up top and inside this area. Next, run
along the river near the barrens and then on the east coast you will
find even more, Mulgore also has a good amount of copper that's easy
to get. Just run around the edge of the zone where the mountains
are. The undead area doesn't have easy access.
As I said earlier, if you mine while you are waiting on the queue
you will be amazed at the amount of money you can make from just one
trip. Once you get into the hang of where copper spawns, you will be
able to load up with the ore easily. Also, while fishing in The
Barrens for deviates, you will be able to find a good supply in the
hills and in the pools.
---------- :d. Resales
Knowing what sells and what it sells for will always be a good
thing. You will mainly be dealing with low level items since you are
going to be low level yourself. Know that just because an item is
for low levels, it doesn't have to sell for low.
Green armor and weapons of any level range can easily be sold for 50
silver a pop. This is much better than selling it to a vendor for 5
silver. Items such as -of the monkey, -of the eagle and -of the bear
can sell for much more if they are on the correct type of piece.
Something -of the monkey would need to be on leather for example
because that is what a rogue wears and will be looking for. Low
level rings are green but will sell like they are blue. Grab a cheap
Blood Ring or Demon band whenever you see one. Another lowbie armor
item which sells are shoulder pads. Yes, white, teen level shoulder
pads can sell for a lot. They are pretty rare and people want them.
I've seen level 18 pads going for over 5G and not as a stuck price. I
bid 1G on them earlier in the day and later they were all the way up
to that price. People want them. Another quick note to this: you can
make money by buying low level armor and weapons low and selling
them high just like anything else. Don't be afraid of the low level.
Poor newbie's are not the only people looking to buy armor. Most of
the time it is going to be an old player looking to gear their low
level so they will have the cash.
Blue teen items will be what you have your eye on the most. You will
need some of these items yourself but also be on the look out for
people selling things at a price way below what you think it will go
for. Don't hesitate to snatch one of these items up and sell it for
the correct price. On established servers, teen level blue items can
get up into the 100G range. If you see someone who doesn't know the
value of something selling it for 2G, then GRAB IT. If this happens
to be an item you can use and you still have a way to go on
leveling your character, you may think about selling it instead of
keeping it. Try for a very large sum of money because you have
nothing to lose. If it sells then you've made enough money to buy
that same item again later for cheap and then some. If it doesn't
sell then you can still use it for yourself. You can deal outside of
your level range but I just find it easier and less time consuming.
Also, you are likely to find fewer people selling items for cheap as
the level range goes up.
Essence, Dust and Shards can be bought for a low price... sometimes
insanely low. I am not sure what goes through a persons head when
they do this but often times you will find these things with a
regular buyout price but a 1s bid price. I assume their thinking is
that it will be at the top of the list so someone will buy it first.
Maybe this does work but I know for a fact that it comes back to
bite them. Bidding on all of these items at 1s is a good idea. If
you bid on 13 items like this, you may only win one of them but it
is pretty much free money. The majority of the time you will not win
a lot if any of these because other people know this trick but it
never hurts to take the 1 minute and try. You will win sometimes.
Most of the time you will probably make 50s or a gold off of the
resale but sometimes you will get some awesome deals. I've resold
stacks of illusion dust which I've won for a silver for 10G.
Some other random things which you may be able to buy low and sell
high are: wildvine, swiftthistle, briarthorn, swiftness potion
recipe, savory deviate delight recipe, shirts, cloth and pearls.
Just about anything has the ability to be bought then sold for
profit but those are a few of the more reliable items which you will
catch at low prices.
---------- :e. Random Tips
Going to out of the way or rarely used vendors can net you some good
things to sell and use. For instance, at the town in front of
ravenhill cemetery there is a goblin who sells not only a recipe
which goes for a decent amount but also healing potions for cheap
and mana potions. Another vendor located inside of that remote,
little traveled area of Stormwind called the mage quarter also sells
healing potions and mana potions. You can use or sell these. Why buy
a stack of healing potions at the AH for 50s when you can buy 5 from
a vendor for 15s? Use thottbot to help you locate vendors that sell
As I said above, get the recipe for savory deviate delight. It will
be worth it.
If you notice someone buys the items you sell on a regular basis,
you may want to contact them to set up a deal. You may be able to
just COD people items instead of hoping they sell at the AH. Don't
ever be pushy about this though and make the deal worth it for them.
Lower your price. That wont hurt you since you have a regular buyer.
Both of you will be happy in this arrangement.
Try your luck at the neutral auction house. Things such as faction
only sales like the pattern for a bright yellow shirt or faction
specific pets can sell well. I honestly have had little luck doing
this though. Do give it a shot and see if it works out.
Watch the trade chat. Sometimes people try to hand sell their items
you may need instead of working through the AH.
If someone is selling something on the AH for a cheap bid with no
buyout, you may want to message them and offer a reasonable amount
of money for them to cancel the auction and sell to you.
If there is something up on the AH that you want, buying it is
usually a better idea than bidding and trying to win or waiting and
hoping for a better price. I never have any luck winning bid wars it
seems. I do play often but even then, it always seems like I'm never
on when the auction ends so I do not win or if I am on, I forget and
lose. I would say, just suck it up and buy the item because you may
not see it again for a long time. I've been bitten by this before
because I've bought an item then have seen it go up an hour later at
a buyout of half what I bought it for but I've also jumped on an item
right away and haven't seen it in the AH since. If I would have
waited, I would never have had the item.
Look for deals on enchants. People do often times offer free
enchants. It is rare but it happens. More often than that though,
people offer free enchants with the materials. This can indeed save
you a good chunk of money. You can choose to tip or not, it is up to
you. They are getting the skill up from it so its not like they are
losing anything but that is a gray area. Being nice and offering a
tip can lead to good things though. I've tipped nicely and have been
rewarded by free enchants which exceeded what I tipped.
That's it. I wont go into what gear to use or what your talent set up
should be or anything like that because it is up to you. Make the
character you want. That's a large part of the fun in this. You can
have a completed character and be able to say "done" in just a few
weeks instead of months and months. Below I've listed some links
which will help you find any info on that sort of stuff.
If you've read through this I hope a light bulb has gone off and you
take advantage. If you are still skeptical, give some of these
methods a shot. If you do follow this guide things will work out for
you. Put it into practice and try it before you bash it if you wish
to. I'm really not sure how it comes off just from reading it since I
have actually done all of this before numerous times but it does
work. Just try it.
The whole point of this was not to ruin 10-19 BGs for anyone, quite
the opposite. I enjoy the format very much and want MORE... lots
more... people to play and I want them to be able to make something
they are proud to put out on the field. You shouldn't ever have to
put a level 19 guy out there in all greens and whites and then
complain when you lose. If you do this, fine but know that it is
your own fault. You could be having a blast at this level EVEN IF
YOU DON'T STAY.
You should be making enough money with this stuff that you can
enchant a 9 pound catfish with fiery and dance naked as you drop and
delete enchanted blue items. You would be insane but you can do it
and not feel bad about it because of such little effort and time
spent getting the stuff.
HAVE FUN. I really hope new and old players try this and start
enjoying their low levels!
If you need more in-depth coverage of battle grounds,
guide out, there's a small fee for it, but it's well worth it in